Daniel Zeligman

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Work Experience

Junction Point Studios / Disney Interactive Media Group                                Austin, TX,  March 2011 -Present
Role: Associate Programmer

  • Re-designed and implemented prefab system to support nested behavior allowing content creators to construct multi-object templates with scripting that could be standardized and shared across the project.
  • Developed AI Behaviors for in-game enemy NPCs
  • Enhanced the level editor and various other pipeline tools with new features

Vicarious Visions / Activision Blizzard                                                             Albany, NY,  June 2010 -Feb 2011
Role: Game Programmer Co-op

  • C++ system and UI programmer on  unannounced AAA game for Xbox 360, Playstation 3 and Nintendo Wii
  • Implemented Multiplayer UI, input system and other system level functionality
  • Supported game designers and artists with additional game features and tools additions across multiple teams

Electronic Arts                                                                                          Los Angeles, California,  Summer 2009
Role: Software Engineer Intern

  • Developed hardware shader prototypes for an unannounced mobile title and platform using C++, OpenGL ES 2.0
  • Provided bug fixing,  load analysis and maintenance for Scrabble for Facebook, iPhone and IGoogle

Nanonation / Raikes School Design Studio                                                  Lincoln, NE, August 2008-May 2009
Role: Graphics Programmer

  • Created scriptable rendering engine for a digital media framework using QT/OpenGL/JavaScript
  • Delivered a complete multi-platform project from architecture to release

Cerner Corporation / Raikes School Design Studio                                       Lincoln, NE, August 2009-May 2010
Role: Scrum Master

  • Facilitated  team developing real-time mobile Hospital navigation system using Java, Hibernate, Spring
  • Architected path finding system for the iPhone and multiple mobile platforms                                          

Role: Technical Intern                                                                                   Kansas City, Missouri,  Summer 2008

  • Implemented J-Unit functional and unit tests validating internal processes
  • Engineered Eclipse plug-in,  increasing efficiency of test tracing and requirement coverage


Related Projects

Nuts                                                                                                                               December 2009-Present

  • 3D Platformer using C++,  Havok Physics, Ogre3D graphics, and self made component engine
  • Features XML level loader, third person camera control, and custom triggers

Fusion                                                                                                                    June 2008-  September 2008

  • 2D space shooter with  flexible collision detection
  • Game state management developed with finite state automata

Technical Skills

Languages                                                                         

  • Highly Skilled: C/C++, C#, Java                                                                           
  • Skilled: Haskell, JavaScript, PHP, ASP, ColdFusion                     
  • Experience with: Lua, Perl, Cg , X86 Assembly, Objective C

Framework / Library      

  • Havok Physics, OpenGL 2, OpenGL  ES , QT, J2ME, BREW, Ogre3D, XNA

Education

University of Nebraska-Lincoln    Major: Computer Science   Minor: Business   GPA: 3.65     Graduation: May 2010  
Jeffrey S. Raikes School of Computer Science and  Management              
  

Activities

University of Nebraska Game Development Club                                                                                            August 2008-May 2009 Role: President and Founder