Nuts
Language: C++
Graphics: OGRE3D
Physics:
Havok Physics
Nuts is a casual 3D platformer where Quibble the squirrel must conquer dangerous obstacles in trees while seeking the ever elusive golden acorn.
This was an experiment in game system architecture. Objects are composed of multiple individual components. This project was developed in my spare time over the past three months.
Features a complete 3D environment, realistic Havok powered physics, data driven levels and custom player behaviors.
Language: C#
Library: XNA
My take on the arcade shooters of the past
with a micromanagement twist. Features fast-paced gameplay, with multiple enemies, powerups, four different weapons and a vibrant particle system.
This project was developed in my spare time over a period of 3 months. I did all development, with friends helping
in the areas of art, design and music.
Language: C++
Graphics: Ogre3D
A "Nature" tech demo developed by contract for Corn Fed Games.
Over the course of a few weeks I integrated three separate open source plugins with the Ogre3D graphics engine into a dynamic vibrant environment.
This framework supports a dynamic 24 hour sky system, large water bodies and a paging landscape terrain system with vegetation.




